Quake II RTX Download PC Game
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Here you can download Quake II RTX, the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.
Quake II RTX includes the first three single-player levels of the beloved PC gaming classic. Gamers that already own Quake II can experience the whole game in its entirety, including multiplayer deathmatch and cooperative multiplayer modes, all fully path traced.
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The GeForce RTX cards are able to tackle real-time ray tracing thanks to their dedicated hardware RT and Tensor cores, and also support Deep Learning Super Sampling (DLSS). All of that processing power is put to good use in Quake II RTX, which NVIDIA says is the world's first game that is fully path-traced, which means that lighting effects like shadows, reflections, and refractions are all combined into a single ray-tracing algorithm.
You will of course also need a GeForce RTX card, although Turing-based GeForce GTX cards can still run them game with limited ray-tracing effects enabled and greatly reduced performance. NVIDIA says that RTX effects are enabled by default, but that you can toggle the effects on/off by hitting ESC, navigating to Video, and then cycling through the rendering modes.
NVIDIA is making Quake II RTX available in one of two ways: you can either get it from Steam, or download it directly from NVIDIA.com. If you don't already own Quake II, Quake II RTX gives you the first three single-player levels only in full ray-tracing glory to play. If you already own the full game (now priced at $4.99), Quake II RTX will let you experience the full ray-tracing experience across the whole single-player campaign, deathmatch and co-op multiplayer modes.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, but not a direct sequel to Quake.[5] The game's storyline is continued in its expansions and Quake 4.
The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken \"Razor\" Richmond.
Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer.
The single player game features a number of changes from Quake. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors.
The game features much larger levels than Quake, with many more wide open areas. There is also a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are very similar to some of those found in Quake. Enemies demonstrate visible wounds after they have taken damage.
The multiplayer portion is similar to that of Quake. It can be played as a free-for-all deathmatch game mode, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments, like the Cyberathlete Professional League. It can also be played in Capture the Flag mode (CTF).The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to the release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind.
As in Quake, it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured. Each model can be customized from in the in-game menu via the selection of pre-drawn skins, which differ in many ways; for example, skin color, camouflage style, and application of facepaint.
Quake II takes place in a science fiction environment. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in \"Operation Alien Overlord\", a desperate attempt to prevent an alien invasion of Earth by launching a pre-emptive attack against the home planet of the hostile Strogg civilization. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives because another Marine's personal capsule collided with his upon launch, causing him to crash far short of the landing zone. Bitterman fights his way through the Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron in his orbital asteroid base.
Originally, Quake II was supposed to be an entirely new game and IP; titles like \"Strogg\", \"Lock and Load\", and even just \"Load\" were toyed with in the early days of development. But after numerous failed attempts, the team at id decided to stick with 'Quake II' and forgo the Gothic Lovecraftian horror theme from the original in favor of a more sci-fi aesthetic.
The game was developed with 13 person team.[7] Activision obtained the worldwide distribution rights to the game in May 1997.[8] Artist and co-owner Adrian Carmack had said that Quake II is his favorite game in the series because \"it was different and a cohesive project\".[6] This is also the last id Software game to feature American McGee before he was fired shortly after its release.
Unlike Quake, where hardware-accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box. Later downloads from id Software added support for AMD's 3DNow! instruction set for improved performance on their K6-2 processors, and Rendition released a native renderer for their V1000 graphics chip. The latest version is 3.21. This update includes numerous bug fixes and new levels designed for multiplayer deathmatch. Version 3.21, available as source code on id Software's FTP server, has no improved functionality over version 3.20 and is simply a slight modification to make compiling for Linux easier.
Since the release of the Quake II source code, several updates from third-party projects to the game engine have been created; the most prominent of these are projects focused on graphical enhancements to the game such as most notable \"Yamagi Quake II\", Quake2maX, EGL, Quake II Evolved, and KMQuake II. The source release also revealed numerous security flaws[10] which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II, most third-party engines include fixes for these bugs. The unofficial patch 3.24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists, as it is not intended to add new features or be an engine mod in its own right.[11] The most popular server-side engine modification for multiplayer, R1Q2, is generally recommended as a replacement for the 3.20 release for both clients and servers. In July 2003, Vertigo Software released a port of Quake II for the Microsoft .NET platform, using Managed C++, called Quake II .NET.[12] It became a poster application for the language, showcasing the powerful interoperability between .NET and standard C++ code. It remains one of the top downloads on the Visual C++ website. In May 2004, Bytonic Software released a port of Quake II (called Jake2) written in Java using JOGL. In 2010 Google ported Jake2 to HTML5, running in Safari and Chrome.[13] 59ce067264
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